The objectives of the project, which are – getting general competences on using digital AR tools and being confident in
working with it – find out and experience new way of learning based on design thinking process – promoting crosscurricular
collaboration, creativity and innovating learning approaches – promoting a comprehensive, new and digital approach to teaching and learning general and professional subjects using AR – encouraging/-motivating students to peer learning and avoid early leaving – enhancing critical thinking among students and teachers – implementing innovating practices with AR in the field of VET education are clear and follow the needs of the target groups involved. By implementing them in learning process, the VET education system will become innovative, interesting and challenging for students. The students will be compatible with other European VET students and will meet the requirements of the labor market. The requirements definitely cover the competences on AR technology, design thinking process when finding solutions to problems, critical thinking, cross-collaboration, English language and creativity.

Implementation of ARELL

Activities that are planned during the project are: 2 transnational meetings 3 LTTA activities. We have designed a plan to ensure smooth communication between participants and project institutions and a comprehensive evaluation plan that monitors the development of activities, detects potential difficulties and proposes appropriate corrective measures to faithfully adjust to the designed project. This international activity will be accompanied by the implementation of different educational activities and strategies at the local level. This action must be perceived in the daily development of teaching activities and in the attitude of teachers and students. In addition, what has been learned and experienced in the framework of this project will be disseminated in the widest environment of each school, as well as at the regional, national and international levels.